Archive for April, 2013

New page: The Magic Pen

Wednesday, April 24th, 2013
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New page: The Magic Pen

Thursday, April 18th, 2013
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Monster Manual Week: RUST MONSTER!

Thursday, April 11th, 2013

RustMonster

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Today’s 1st edition Advanced Dungeons & Dragons Monster Manual Sketch is the extremely irritating rust monster.

What’s great about the rust monster is that it can’t actually hurt you – and yet it’s one of the most feared monsters in the dungeon. This is because the rust monster eats metal and is particularly fond of “ferrous based metals such as iron, steel, and steel alloys (such as mithral and adamantite arms and armor).”

In other words, it wants your armour and weapons – and one touch of its long antennae causes anything metal to rust and corrode, immediately falling to pieces “which are easily eaten and digested by the creature.” Fighting back is not a good idea, because “weapons striking a rust monster are affected just as if the creature’s antennae had touched them.”

Small wonder that a band of tough adventurers will often run at the first sight of a rust monster; unfortunately, most quickly learn that the rust monster moves much faster than they do. The most effective way of dealing with one is to throw a handful of iron spikes (or other easily replaced metal items) in its path and hope it will stop long enough to eat them that you’ll be able to get away with that precious +4 sword.

I’ve never understood quite what’s going on with the rust monster’s tail. In the original illustration by David C Sutherland III, it looks for all the world like a propeller. Later versions tried to turn it into something impressive and insectoid, but if you ask me, Sutherland’s version is the best, because it gives the rust monster a ridiculous – almost nerdy – look. Ol’ Rusty never hurts anyone; he’s the harmless annoying doofus everyone wants to avoid.

Legend has it the rust monster was designed when Gary Gygax found a bag of cheap plastic monster toys in a dime store, including a “figurine that looked rather like a lobster with a propeller on its tail…. [N]othing very fearsome came to mind…. Then inspiration struck me. It was a ‘rust monster.'” I’m sure his gaming group was delighted when Rusty first turned up and started munching on their stuff.

BTW, one day I might buy one of these t-shirts.

This was a commissioned Monster Manual sketch. If you want to commission your own monster drawing, I’m still taking requests (for a limited time) here.

We got io9ed.

Monday, April 8th, 2013

io9review

The Good News: The Magic Pen got a great write-up on io9.com on Saturday, causing hordes of keen readers to rush here eager to read it (or possibly just to look at dirty pictures).

The Bad News? This overloaded our servers and the site went into meltdown. Things are still a bit patchy, I’m afraid, but we’re working on getting the site back to full health. Apologies if things are a little slow in loading, or if you get error messages instead of comics. Hopefully it will all be sorted out ASAP.

ART SALE: Hicksville pages 163, 123, 90, 91

Wednesday, April 3rd, 2013

Here’s a few more pages from Hicksville that I’m selling at half price, while I work at getting my online shop set up:

hicksvillepg163Sold

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Hicksville page 163:

Leonard walking to the Hogan’s Alley Day party, dressed as Captain Tomorrow. Highlights include: some clumsy drawing, lots of stars in the night sky (each one drawn with white-out and then touched up with ink), more white-out in panels 2 and 3 (where the drawing was even clumsier than usual), a general air of mystery.

Hicksville page 163
(marker pen & white-out on ivory board)
420mm x 299mm, 16.5 x 11.8 inches
US $ 79
(including postage)
SORRY – SOLD

(Click through to see more pages)

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New page: The Magic Pen

Wednesday, April 3rd, 2013
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Monster Manual Week: ROPER!

Tuesday, April 2nd, 2013

Roper-600px

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Today’s 1st edition Advanced Dungeons & Dragons Monster Manual Sketch is the reprehensible roper.

The roper is found in subterranean caverns. Looking something like a 9 foot long cigar and able to disguise itself as a stalagmite, a pillar or even a “hump” on the ground, a closer inspection reveals what “appears to be a mass of foul festering corruption.”

However, adventurers foolish enough to carry out such a close inspection are likely to encounter the feature which gives the roper its name: six “strong, sticky rope-like excretion[s],” which shoot out to grab (and poison) its prey. The dazed unfortunate is then dragged into the roper’s “toothy maw” and “quickly devoured.”

The AD&D dungeon is full of these ghastly well-disguised monsters, including the piercer (a stalactite that suddenly drops from the ceiling to pierce, kill and devour passers-by), the water weird (which can hide in pools, fountains or even barrels of wine), the lurker above (which pretends to be the ceiling), the trapper (which pretends to be the floor) and my personal favourite, the mimic (which can pretend to be practically anything, but is particularly fond of mimicking a treasure chest).

My advice? Stay above ground at all times.

This was a commissioned Monster Manual sketch. I’m still taking requests (for a limited time) here.